Earthbound Wave
Trap Counter

Earthbound Wave

  • Archetype:
  • Earthbound

  • View:
  • 3293




When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 52
Deck 53

Earthbound Wave — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Floodgate / Control

Why it scores here

Earthbound Wave is a conditional counter trap: it negates a Spell/Trap activation and destroys it, but only while you control an Earthbound Immortal monster. Its interaction is real and fairly broad within that condition, and the 21-deck sample (13 Earthbound-tagged) confirms it is consistently played in its home. High stats are irrelevant here; the score comes from interaction quality, a one-for-one trade, and a restriction that makes it dead without its archetype's monster.

Axis scores

Axis Score Evidence
Accessibility 55 Backrow trap that is set in the opening hand and live only when an Earthbound Immortal is on the field; included in 21 of 21 sampled decks (verified, observed).
Combo & Conversion 30 No combo boards recorded and no combo example; the card converts nothing beyond a single negate-and-destroy (inferred from text).
Resource Economy 50 One card spent to negate and destroy one opposing Spell/Trap, a roughly even one-for-one trade with no refuel or draw (verified from text).
Effect & Interaction 60 Negates any Spell/Trap activation, a wider target set than most, but gated on an archetype monster and blind to monster effects (verified from text, observed in decks).
Material Utility 0 Trap card with no monster body and no material role (verified from card type).
Resilience & Flexibility 40 Depends on the Earthbound Immortal monster staying on the field, so monster removal shuts it off; only a single backrow copy is needed to play it (inferred).
Deck-Building Efficiency 55 Average 1.38 copies per deck, max 3, with no garnet or lock; it does require running the Earthbound theme (observed, verified from text).

Calculation

Weight profile: Primary role Removal / Negation; no secondary blend applied (secondary weights not used in the axis calculation). Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: Conditional restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck, then modifiers

Strengths

  • Negates and destroys any Spell/Trap activation with no summon or cost beyond the card itself
  • Consistently included in its home archetype (21 of 21 sampled decks, 13 Earthbound-tagged)
  • Single-copy-friendly, no garnet, cheap to run

Weaknesses

  • Blank against monster effects and does nothing without an Earthbound Immortal on the field
  • Narrow archetype dependence limits portability (6 archetype tags, mostly one theme)
  • No combo evidence, so its conversion value rests on text alone

Counters / choke points

  • Removing or negating the Earthbound Immortal monster before the trap is needed (inferred from text)
  • Monster-based plays or effects that are not Spell/Trap activations (inferred from text)

Best use

Backrow interaction for Earthbound Immortal boards against Spell/Trap-based plays. Decks: Earthbound. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap Card; negates a Spell/Trap activation and destroys it only while you control an Earthbound Immortal monster; Included in 21 of the 21 sampled decks; 13 in the Earthbound archetype; Average 1.38 copies per deck, max 3
  • Observed: Co-appears with Ultimate Earthbound Immortal in 17 decks and with Earthbound Whirlwind in 17 decks; Played across 2 gameplay types (7 in 16 decks, 4 in 5 decks)
  • Inferred: Earthbound Immortal monster presence is the practical gate for activation; Monster removal or negation shuts the card off in most spots
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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